Role-Playing Games, Improvisation and Storytelling

Space·Time Deck: The Suit of Rock

After the Suit of Paper, here comes the Suit of Rock. Warning Museum-level nudity. Rock traditionally symbolizes: stability; reliability; power. The cards: Ruler Dragon Treasure Soldier Builder Seeker Lover Servant Home Foot (blank, customizable) Teddy bear (blank, customizable) Note that the blue borders are not part of the cards. They are just there to delimit the safe-to-draw zone.

Space·Time Deck: The Suit of Paper

A few weeks ago, we introduced the Trump Cards of the Space·Time Deck. It’s time for a second delivery: the Suit of Paper. Paper traditionally symbolizes: knowledge and wisdom; deduction; riches; fragility. The cards: Ruler Dragon Treasure Soldier Builder Seeker Lover Servant Home Foot (blank, customizable) Teddy bear (blank, customizable) Note that the blue borders are not part of the cards.

Role-Playing Game Pitch: Toys of the Gods

There are gods in this story, almighty or as near can be. This is not their story. These gods shape and make history of mankind, Earth and beyond. This is not the story of mankind, Earth or beyond. Let it be known that the gods have children, and that some of these children will ascend to godhood, while others will stop mere heroes or monsters, and the rest will fail and fall.

An Idea for a future Role-Playing Game: Wandering Spirits

Here’s a possible idea for a setting. It owns to Hurlements, Nephilim, Highlander, Continuum. The story is set on our Earth, past, present and future. The heroes are immortal, Wandering Spirits. They have existed on Earth since before Mankind, and will still be there after Mankind. In a way, they are gods: free to roam at will, to experience it all, without fear of consequences. In another way, they are but prisoners, condemned to live and relive the history of the world, either as passive observers, or as mere humans, borrowed for a day or a lifetime.

Improvising with the Space·Time Deck: V. Hello, you gorgeous!

This is an extract from the Plotonomicon. Note that we have just changed the picture from The old picture (The Slaughter of the Innocents) one was considered too violent – while both are museum pieces, the first one depicts mass murder of children, and was thus discarded as not-safe-for-children’s-hands. This new version gets rid of almost all violence, and offers much more symbolism, hence much more freedom of improv.

The Plotonomicon

Oops, the heroes have ruined the story, again. They managed to get Camelot invaded by the peaceful Seelie while King Arthur was at war, to kill teenage Karl Marx while vacationing in Space·Time or to blow up the Magical University where the entire campaign was meant to take place. Also, they have just entered the Unknowable Dungeon of Unspeakable Death, for which you have no maps, or they are due to meet the Ambassador of the Qfew’dhi Confederation, the one you just invented by pushing random keys on your keyboard.

Guess it’s time to switch to improv mode!

How will King Arthur Pendragon react to news of the invasion?

How will history readjust itself without Karl Marx?

How will the Unseen Council protect the Mundane Sphere without the Sevenfold Anchor?

What evil lurks in the Unknowable Dungeon of Unspeakable Death?

What does a Qfew’dhi even look like?

This blog knows! The Space·Time Deck knows!

(well, or at least, they can help you improvise an answer)

If you are a Game Master, a Player, a Writer, or any kind of Storyteller, this book and its companion Space·Time Deck are designed for you. Because you may need to improvise characters on the fly, to explore dungeons without maps, to spice up fights and altercations and pursuits and confrontations of all sorts, to come up with exotic planets, unheard of magical creatures, threats past and future, not to mention stories, stories-within-stories and ultimate plot twists, all of this without breaking pace.

Don’t worry, we are here for you. We bring you improv and storytelling tricks and techniques, examples, and a tarot-like deck of cards designed to help you keep your stories varied, interesting and fun!

We're on DriveThruRPG!

After a few weeks spent composing, recomposing and polishing our Fate comic book tutorial, it’s now available on DriveThruRPG for pay-as-you-want, starting at $0. As previously, the license allows you to share, reproduce and modify, provided you maintain credits, so feel free to bring it to your playing table. We’re working on making it available print-on-demand. Thanks to all the fine folks on Reddit communities /u/RPGdesign and /u/FATErpg for the feedback, and thanks to Evil Hat for making such a great game!

Improv(is)ing stories with cards

Earlier, we have posted the Space·Time Deck. It’s a set of cards, designed to help with improv. But why cards? In theory, an improv Storyteller should be able to use anything as support for improvisation. That’s true whether they’re performing for an audience, or improvising a plot for an ongoing Role-Playing Game, or improvising their character as a RPG player, or writing a book. Do you know the ideal improviser? His name is Keyser Söze.

Introducing the Space·Time Deck

The Space·Time Deck is a card deck designed to be used as an improv tool, both for storytelling and role-playing games. The Excuse. I. II. III. IV. V. VI. VII. VIII. IX. X. XI. XII. XIII. XIV. XV. XVI. XVII. XVIII. XIX. XX. XXI. Back. Blank 1 Blank 2 Blank 3 Blank 4 Blank 5 Cheatsheet Front Cheatsheet Back More about this deck in future posts.

A comic book tutorial for Fate Core

If you are interested in improv/narrative role-playing games, you may have heard of Fate Core, a great ruleset made by Evil Hat exactly for this purpose. It’s simple, it’s excellent, and it’s missing a tutorial, so here is one: As you can see, it fits in one sheet, and it’s designed to be printed and brought with you at your table. I’d like to make it available in other languages – if you wish to help, don’t hesitate to get in touch!